Welcome to "You Bet Your Life", the gameshow where you battle waves of monsters to win cash. The further you go, the more you earn, unless you die trying. 

** Note: If playing in browser, the Full Screen option works best. There is a Windows download available below too.

 


This game was created in 7 days for the 7 Day Roguelike Challenge. This is my 10th year participating and the 20th anniversary of the event. 

My inspiration this year was an arcade game called Smash TV. My idea was to make something that felt like a turn based bullet hell game. I switched to the Godot Engine from Unity. I just started to learn Godot in January and wanted to experiment. 

I tried to make the controls accessible by including mouse options. That seems to work best for targeting specific enemies too. The VI keys are supported if you are familiar with them. 


I used art from Oryx Labs which I purchased rights to use many years ago. I used sounds from Kenney.nl and the LCDBlock font from the Nb Pixel Font Bundle.

 

Download

Download
YouBetYourLife-Windows.zip 25 MB

Install instructions

To install for Windows, extract the Zip File and run YouBetYourLife.exe.

Comments

Log in with itch.io to leave a comment.

Video of game here

DFuxa Reviews 7DRL 2024 - You Bet Your Life 7DRL 2024

Thanks for the recording! I really enjoyed watching you play. You did very well getting through a map on your first attempt with the prize room even! 

I am not sure why the graphics were so off. They should be crisp pixel art. I have not tried every resolution though so maybe something I missed there. 

There does continue to be more of a variety of enemies as you go deeper in, but you also get more powerful. The enemies selected for rooms increase in difficulty the further you go. There is a small difficulty bump for red rooms which are not on the main path. Its got enough content to go through about 3 runs with unique bosses and enemies. 

I also would like to have had more variety of attacks. It is a good suggestion.  I tested letting them damage each other but it was pretty broken. I also tried to balance having fun, readable animations versus bogging down turn movement. The animation times are variable to allow things to speed up when possible but it still feels a bit slow as you mentioned.  

You put as much time in as I would hope for a 7DRL playthrough though.  You provided good ideas. I think you got a solid sense of what the game is meant to be and I appreciate you giving it a go.