Thanks for trying my game! I always include numpad so it surprised me that it didn't work for you. I gave it a try and movement is supported, but I found there is a bug with the Shift+Direction for numpad. That does make it unplayable. If you are really interested, I would be glad to fix it for you. Also, my latest game jam entry has numpad support, but sadly no warrior.
Sorry that I didn't have time to design the warrior into the game in the 7 days available. I was hoping the Rogue would be a good option for a melee character.
Thanks for checking it out. I agree! I tried to make each class feel powerful in a unique way. It is a delicate balance that takes iteration. I play tested them quite a bit. I tend to err on the side of easier for 7DRL since I don't anticipate people will spend much time playing so I rather they have a good first experience.
I have tried with this game to add a difficulty slider as an option to let people that want to spend more time playing a harder game. Thats something I didn't play test much though so not sure how far it can feasibly go. Maybe Wizard will be a good class to push some higher difficulty.
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No warrior class.
QEZC instead of numpad.
Unplayable! Not everyone has an american keyboard.
Thanks for trying my game! I always include numpad so it surprised me that it didn't work for you. I gave it a try and movement is supported, but I found there is a bug with the Shift+Direction for numpad. That does make it unplayable. If you are really interested, I would be glad to fix it for you. Also, my latest game jam entry has numpad support, but sadly no warrior.
Sorry that I didn't have time to design the warrior into the game in the 7 days available. I was hoping the Rogue would be a good option for a melee character.
Gameplay video of your game.
wizard blizzard op
Thanks for checking it out. I agree! I tried to make each class feel powerful in a unique way. It is a delicate balance that takes iteration. I play tested them quite a bit. I tend to err on the side of easier for 7DRL since I don't anticipate people will spend much time playing so I rather they have a good first experience.
I have tried with this game to add a difficulty slider as an option to let people that want to spend more time playing a harder game. Thats something I didn't play test much though so not sure how far it can feasibly go. Maybe Wizard will be a good class to push some higher difficulty.